Spacecadet TRL11
Prepared for TRL11 March 2026

01 / Proposal

Objective


Unlock the full potential of the TRL11 story.

Engagement Approach

Clarify
Strategy
Gain clear context and define the story and site strategy.

Enquiry

What is the narrative north star and how do we define the TRL11 story?

Milestones

  • Kick-off Discussion
  • Customer, Category, Culture + Company Insights
  • Narrative North Star
  • Site Architecture

Timing

Weeks 1-2
Expand
Web Design
Create the most compelling interactive way to experience TRL11

Enquiry

How should TRL11 frame its digital front door?

Milestones

  • Design Directions
  • Page Layouts
  • Web Copy
  • Site Interactions

Timing

Week 3-6
Synthesize
Web Development
Implement the experience with high fidelity

Enquiry

Translate TRL11's design system to a powerful interactive experience.

Milestones

  • Site code in webflow
  • Webflow CMS
  • Workable Integration
  • QA
  • Deployment

Timing

Weeks 6-9

Deliverables + Fees

Strategy

  • Narrative North Star
  • Key Messaging
  • Site Architecture

Web Design + Development

  • 6 pages designed and implemented on webflow:
  • Home/Missions
  • Hardware
  • Software
  • About/Team
  • Careers
  • Contact
Studio Fee*$60K
Timing9 Weeks

*Does not include legal, production, research or OOP expenses.

02 / About


We turn frontier founders and technologies into breakthrough brands.


We build
billion-dollar
brands...

Our founders each have 20+ years experience shipping work for the biggest brands + scaled startups.

AdidasCoca-ColaNikeLEGONetflixRampSpotifyTikTok

for founders
redefining
reality

AerospaceAIBiotechBlockchainEnergyFintechRoboticsMore...

The future
is best designed
by those
invested in it.

spacecadet
.ventures

We see 1000s of startups...

spacecadet
.studio

...so we know exactly how to build
a brand that attracts funding and followers.

Capabilities

Strategy
Unlock the narrative north star and brand map.
  • Brand strategy
  • Brand architecture
  • Communications planning
Strategy
Design
Distill the visual, verbal and cultural universe.
  • Visual identity
  • Verbal identity
  • User experience
Design
Creative
Launch the story into orbit, disrupt the industry.
  • Video
  • Social
  • Print/OOH
Creative

03 / Selected Work

K2 Space

K2 Space

From Factory Floor to Space Cinema

Overview

K2 Space is building the biggest satellites ever, with the power, volume, thermal capacity, and computing power required to thrive in deeper orbits.

Problem

Space technology is often vaporware: exciting ideas, product renders that will never actually exist, and empty promises.

Outcome

Our role was to translate K2's daily engineering feats into a positioning with the same mythological ambition -- one capable of carrying a $3B valuation. Cinematic, precise, and meant to capture the daily wonder of K2's factory floor, the Build Bigger system invites us to pause, imagine, and enjoy what's becoming possible in space today.

Roles

Brand Positioning and Design
Messaging
Website

K2 Website
K2 Planet
K2 Billboard
K2 Mobile
K2 Venue
K2 Factory

Autograph

From Preservation to Possibility

Overview

Autograph built breakthrough AI that could capture the fingerprint of a voice -- not just the words, but the pauses, the laughter, the way someone says your name.

Problem

The brand risked being trapped in the language of preservation: heavy, backward-looking, final.

Outcome

We reframed the story. From "preserve" to "carry forward." From endings to beginnings. From static memory to living continuity. Autograph became not about looking back, but about enabling relationships to move forward across generations. The result was a voice technology company positioned as a platform for life, not loss.

Roles

Brand System
Visual Identity
Website

Autograph
Autograph Website
Autograph App
Autograph Testimonials
Autograph Mobile
Cytronic

Cytronic

Robot-first Fulfillment

Overview

Fulfillment was trapped in a paradox. DTC brands were scaling fast, but their warehouses scaled even faster in cost and complexity. Every problem solved with more humans created new problems: mistakes, management layers, systems to manage the managers. Cytronic broke the cycle. Instead of optimizing human workflows, they eliminated them. Their fulfillment runs like software -- no breaks, no bottlenecks, no errors compounding on errors.

Problem

Cytronic needed to show brands that robot-driven fulfillment wasn't just the future, it was available now.

Outcome

Our role was to translate that breakthrough into a brand and website that ran like the system itself: controlled, precise, and post-human by design.

Roles

Brand System
Visual Identity
Website

Cytronic Detail

Lir

Transforming Enemies to Allies

Overview

The gene therapy industry had a virus problem. Post-COVID, viruses became shorthand for fear and stigma, and competitors tiptoed around the "V-word." The science was sound, but the story was broken. Meet LIR, a company at the forefront of viral engineering.

Problem

Their founders had spent their careers designing safer, more efficient vectors -- yet their technology was being overshadowed by fear.

Outcome

We didn't build them a safer brand. We built them a braver one. The Good Virus Company became their rallying cry, bold enough to turn stigma into strength while underscoring their leadership in the next generation of gene therapy. The result was more than a brand shift. It was a cultural reset: from fear to trust, from avoidance to leadership.

Roles

Brand Positioning
Brand System
Visual Identity

Lir
Lir Website
Lir 3D Virus
Lir HUG ME Poster
Lir Billboard

VC from the Future

Overview

We built an AI production system to generate hyper-personalized videos from each recipient's future self: warning that the world had gone to hell and urging them to invest in Spacecadet to help save it. Each recipient received a physical video device playing their own face and voice, blurring the line between science fiction and outreach. What started as an investor campaign became a cultural experiment in storytelling, technology, and persuasion. A fundraising touchpoint became an unforgettable artifact.

Problem

Hyper-personalized video outreach at scale. A new standard for investor engagement that turned fundraising into worldbuilding.

▸ Play Sample Video
VC Holographic Card
CAUTION:
TEMPORAL
ARTIFACT
VC Box
VC Video Device
VC Delivery

Buzz

Tweet by Gus Domel
Tweet by brett goldstein
Tweet by Abe Murray
Tweet by Avidan
Cards Against Reality

Cards Against Reality

Overview

We created Cards Against Reality, a limited-edition card game built for the founders shaping the future. Approximately 1,000 packs were produced, each one personalized for the individual startup that received it. Their own cards. Their own chaos. Their own inside jokes against reality. We blurred the line between marketing and mythology, turning a fintech brand into a cultural artifact that founders actually wanted on their shelves. The campaign helped Ramp establish authority in the VC and tech ecosystem.

Impact

~1,000 personalized packs distributed. Cultural authority established across the startup ecosystem. A case study in how fintech brands can build fandom, not just function.

Cards Spread
Cards Poster
Cards Mobile 1
Cards Mobile 2

Buzz

Tweet by Gus Domel
Tweet by Jason Mok
Tweet by Blake Scholl
Tweet by Blake Emal

04 / Contact

Here when you're
ready for liftoff.